fix: add missing docs for public/internal members
parent
58581a7c53
commit
06407c97a1
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@ -3,16 +3,19 @@ using System.Runtime.InteropServices;
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namespace SkyHook
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{
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/// <summary>
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/// Recorded key updates from SkyHook.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
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public struct SkyHookEvent
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{
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/// <summary>
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/// When the key was pressed.
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/// When the key's state was updated.
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/// </summary>
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public readonly ulong Time;
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/// <summary>
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/// The key is pressed or released.
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/// Whether the key is pressed or released.
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/// </summary>
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public readonly EventType Type;
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/// <summary>
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@ -25,6 +28,9 @@ namespace SkyHook
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public readonly ushort Key;
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}
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/// <summary>
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/// The type of <see cref="SkyHookEvent"/>'s event.
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/// </summary>
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public enum EventType
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{
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KeyPressed,
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@ -2,8 +2,15 @@ using System;
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namespace SkyHook
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{
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public class SkyHookException : Exception
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{
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public SkyHookException(string message) : base(message) { }
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}
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/// <summary>
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/// An <see cref="Exception"/> that specifically occurred in SkyHook.
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/// </summary>
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public class SkyHookException : Exception
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{
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/// <summary>
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/// Initializes an instance of <see cref="SkyHookException"/>.
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/// </summary>
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/// <param name="message">A message to pass along with exception.</param>
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public SkyHookException(string message) : base(message) { }
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}
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}
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@ -1,15 +1,21 @@
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Events;
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namespace SkyHook
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{
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/// <summary>
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/// Manages SkyHook activity.
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/// A "<see cref="GameObject.DontDestroyOnLoad"/>ed" instance will be created automatically upon use.
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/// </summary>
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public class SkyHookManager : MonoBehaviour
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{
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private static SkyHookManager _instance;
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/// <summary>
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/// Whether this process is focused.
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/// </summary>
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public static bool IsFocused;
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/// <summary>
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@ -20,6 +26,9 @@ namespace SkyHook
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// ReSharper disable once FieldCanBeMadeReadOnly.Global
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public bool requireFocus = true;
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/// <summary>
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/// Whether the hook is active now.
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/// </summary>
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public bool isHookActive;
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/// <summary>
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@ -2,16 +2,31 @@ using System.Runtime.InteropServices;
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namespace SkyHook
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{
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internal static class SkyHookNative
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{
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public delegate void Callback(SkyHookEvent ev);
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/// <summary>
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/// Native method calls for SkyHook.
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/// </summary>
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internal static class SkyHookNative
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{
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/// <summary>
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/// The native callback handled by <see cref="SkyHookManager"/>.
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/// </summary>
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public delegate void Callback(SkyHookEvent ev);
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private const string Lib = "skyhook";
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private const string Lib = "skyhook";
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[DllImport(Lib, EntryPoint = "start_hook", CallingConvention = CallingConvention.Cdecl)]
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public static extern string StartHook(Callback callback);
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/// <summary>
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/// The native version of <see cref="SkyHookManager.StartHook"/> method handled by <see cref="SkyHookManager"/>.
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/// </summary>
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/// <param name="callback">A native callback.</param>
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/// <returns><c>null</c> if no error, or an error message.</returns>
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[DllImport(Lib, EntryPoint = "start_hook", CallingConvention = CallingConvention.Cdecl)]
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public static extern string StartHook(Callback callback);
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[DllImport(Lib, EntryPoint = "stop_hook", CallingConvention = CallingConvention.Cdecl)]
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public static extern string StopHook();
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}
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/// <summary>
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/// The native version of <see cref="SkyHookManager.StopHook"/> method handled by <see cref="SkyHookManager"/>.
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/// </summary>
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/// <returns><c>null</c> if no error, or an error message.</returns>
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[DllImport(Lib, EntryPoint = "stop_hook", CallingConvention = CallingConvention.Cdecl)]
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public static extern string StopHook();
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}
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}
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