diff --git a/Editor/SkyHookEditor.cs b/Editor/SkyHookEditor.cs index 890d2d3..9f2ba4f 100644 --- a/Editor/SkyHookEditor.cs +++ b/Editor/SkyHookEditor.cs @@ -13,13 +13,13 @@ namespace SkyHook.Editor SkyHookManager manager = (SkyHookManager)target; GUI.enabled = false; - EditorGUILayout.Toggle("Hook Started", manager.isHookActive); + EditorGUILayout.Toggle("Hook is running", manager.isHookActive); GUI.enabled = true; - manager.requireFocus = EditorGUILayout.Toggle("Require Focus", manager.requireFocus); + manager.requireFocus = EditorGUILayout.Toggle("Focus required", manager.requireFocus); GUI.enabled = false; - SkyHookManager.isFocused = EditorGUILayout.Toggle("Focus", SkyHookManager.isFocused); + EditorGUILayout.Toggle("Focused", SkyHookManager.IsFocused); GUI.enabled = true; } diff --git a/Runtime/SkyHookManager.cs b/Runtime/SkyHookManager.cs index 49371ff..232d6ae 100644 --- a/Runtime/SkyHookManager.cs +++ b/Runtime/SkyHookManager.cs @@ -10,7 +10,7 @@ namespace SkyHook { private static SkyHookManager _instance; - public static bool isFocused; + public static bool IsFocused; /// /// Whether or not the event will be received only if the game window is focused. @@ -49,7 +49,7 @@ namespace SkyHook private void HookCallback(SkyHookEvent ev) { - if (requireFocus && !isFocused) + if (requireFocus && !IsFocused) { return; } @@ -124,9 +124,7 @@ namespace SkyHook { if (requireFocus) { - #if !UNITY_EDITOR - isFocused = Application.isFocused; - #endif + IsFocused = Application.isFocused; } } }