feat: editor inspector
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commit
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{
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"name": "SkyHook.Unity.Editor",
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"rootNamespace": "SkyHook.Editor",
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"references": [
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"GUID:5277a9c527b33a210bfa8bb54a667bf4"
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],
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"includePlatforms": [
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"Editor"
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],
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace SkyHook.Editor
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{
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[CustomEditor(typeof(SkyHookManager))]
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public class SkyHookEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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SkyHookManager manager = (SkyHookManager)target;
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}
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}
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}
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