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3 Commits
074b32e7d8
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c1d73de3b5
Author | SHA1 | Date |
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paring | c1d73de3b5 | |
paring | 5693203e77 | |
paring | 563e1ec348 |
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@ -1,6 +1,6 @@
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{
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"name": "SkyHook.Unity.Editor",
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"rootNamespace": "SkyHook.Editor",
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"rootNamespace": "SkyHook",
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"references": [
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"GUID:5277a9c527b33a210bfa8bb54a667bf4"
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],
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@ -13,13 +13,13 @@ namespace SkyHook.Editor
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SkyHookManager manager = (SkyHookManager)target;
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GUI.enabled = false;
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EditorGUILayout.Toggle("Hook Started", manager.isHookActive);
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EditorGUILayout.Toggle("Hook is running", manager.isHookActive);
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GUI.enabled = true;
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manager.requireFocus = EditorGUILayout.Toggle("Require Focus", manager.requireFocus);
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manager.requireFocus = EditorGUILayout.Toggle("Focus required", manager.requireFocus);
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GUI.enabled = manager.requireFocus;
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SkyHookManager.isFocused = EditorGUILayout.Toggle("Focus", SkyHookManager.isFocused);
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GUI.enabled = false;
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EditorGUILayout.Toggle("Focused", SkyHookManager.IsFocused);
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GUI.enabled = true;
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}
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@ -10,7 +10,7 @@ namespace SkyHook
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{
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private static SkyHookManager _instance;
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public static bool isFocused;
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public static bool IsFocused;
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/// <summary>
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/// Whether or not the event will be received only if the game window is focused.
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@ -49,7 +49,7 @@ namespace SkyHook
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private void HookCallback(SkyHookEvent ev)
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{
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if (requireFocus && !isFocused)
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if (requireFocus && !IsFocused)
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{
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return;
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}
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@ -124,9 +124,7 @@ namespace SkyHook
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{
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if (requireFocus)
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{
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#if !UNITY_EDITOR
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isFocused = Application.isFocused;
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#endif
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IsFocused = Application.isFocused;
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}
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}
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}
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