using UnityEngine;
using UnityEngine.Events;
namespace SkyHook
{
public class SkyHookManager : MonoBehaviour
{
private static SkyHookManager _instance;
private static bool IsFocused;
///
/// Whether or not the event will be received only if the game window is focused.
///
// ReSharper disable once MemberCanBePrivate.Global
// ReSharper disable once FieldCanBeMadeReadOnly.Global
public static bool RequireFocus = true;
private bool _started;
///
/// The key updated event data
///
// ReSharper disable once MemberCanBePrivate.Global
public static readonly UnityEvent KeyUpdated = new();
///
/// The instance of sky hook manager. The instance will be crated if it does not exist
///
// ReSharper disable once MemberCanBePrivate.Global
public static SkyHookManager Instance
{
get
{
if (_instance) return _instance;
var obj = new GameObject("SkyHook Manager");
_instance = obj.AddComponent();
DontDestroyOnLoad(_instance);
return _instance;
}
}
private void HookCallback(SkyHookEvent ev)
{
if (RequireFocus && !IsFocused)
{
return;
}
KeyUpdated.Invoke(ev);
}
private void StartHook()
{
var result = SkyHookNative.StartHook(HookCallback);
if (result != null)
{
throw new SkyHookException(result);
}
_started = true;
}
private void StopHook()
{
if (!_started) return;
var result = SkyHookNative.StopHook();
if (result != null)
{
throw new SkyHookException(result);
}
_started = false;
}
public static void Start()
{
Instance.StartHook();
}
public static void Stop()
{
Instance.StopHook();
}
private void OnDestroy()
{
Debug.Log("Destroy");
StopHook();
}
private void Run()
{
if (RequireFocus)
{
IsFocused = Application.isFocused;
}
}
}
}