35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace SkyHook.Editor
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{
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[CustomEditor(typeof(SkyHookManager))]
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public class SkyHookEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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SkyHookManager manager = SkyHookManager.Instance;
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GUI.enabled = false;
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EditorGUILayout.Toggle("Hook is running", manager.isHookActive);
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GUI.enabled = true;
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manager.requireFocus = EditorGUILayout.Toggle("Focus required", manager.requireFocus);
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GUI.enabled = false;
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EditorGUILayout.Toggle("Focused", SkyHookManager.IsFocused);
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GUI.enabled = true;
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GUI.enabled = EditorApplication.isPlaying;
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if (GUILayout.Button(manager.isHookActive ? "Stop Hook" : "Start Hook"))
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{
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if(manager.isHookActive) SkyHookManager.StopHook();
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else SkyHookManager.StartHook();
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}
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GUI.enabled = true;
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}
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}
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}
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