master
paring 2023-05-10 15:42:54 +09:00
parent 1ccddabf78
commit e387c6e4ed
11 changed files with 1788 additions and 127 deletions

3
.vscode/settings.json vendored Normal file
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@ -0,0 +1,3 @@
{
"typescript.preferences.importModuleSpecifierEnding": "js"
}

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@ -4,18 +4,21 @@
"description": "", "description": "",
"main": "index.js", "main": "index.js",
"scripts": { "scripts": {
"test": "echo \"Error: no test specified\" && exit 1" "start": "tsx src"
}, },
"keywords": [], "keywords": [],
"author": "", "author": "",
"license": "ISC", "license": "ISC",
"dependencies": { "dependencies": {
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"json5": "^2.2.3", "json5": "^2.2.3",
"sharp": "^0.32.1", "sharp": "^0.32.1"
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}, },
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"@types/node": "^20.1.1",
"tsx": "^3.12.7",
"typescript": "^5.0.4"
}, },
"type": "module" "type": "module"
} }

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@ -1,32 +1,285 @@
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engines: {node: '>=8'}
dependencies: dependencies:
ansi-styles: 4.3.0 ansi-styles: 4.3.0
string-width: 4.2.3 string-width: 4.2.3
@ -375,29 +908,6 @@ packages:
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dev: false dev: false
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resolution: {integrity: sha512-0pfFzegeDWJHJIAmTLRP2DwHjdF5s7jo9tuztdQxAhINCdvS+3nGINqPd00AphqJR/0LhANUS6/+7SCb98YOfA==}
engines: {node: '>=10'}
dev: false
/yallist@4.0.0: /yallist@4.0.0:
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dev: false dev: false
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engines: {node: '>=12'}
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require-directory: 2.1.1
string-width: 4.2.3
y18n: 5.0.8
yargs-parser: 21.1.1
dev: false

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src/index.ts Normal file
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import { copyFile, readFile } from 'fs/promises'
import inquirer from 'inquirer'
import { parseADOFAILevel } from './utils/parser.js'
import {
ActionType,
DecorationEvent,
LevelEvent,
MoveDecorations,
} from './types/events.js'
import { join } from 'path'
import { dirname } from 'path'
import sharp from 'sharp'
import { Level } from './types/level.js'
const { filePath } = await inquirer.prompt([
{
message: 'wow give me level file path',
name: 'filePath',
},
])
const levelDir = dirname(filePath)
const distPath = join(process.cwd(), 'dist')
console.log(filePath)
// todo functions
// .filter(x=>x.tag.split(' ').includes(tag))
// function findAndFilterDecorationEventWithTagReference(levelEvents: LevelEvent[], tag: string): LevelEvent[]
// occupiedTags: string[]
// let newTag = createUniqueTag(tag)
// findAndFilterDecorationEventWithTagReference(levelEvents, tag).forEachasfhgjksguhds
// function createTagAndCopyUsageReference(levelEvents: LevelEvent[], tag: string): LevelEvent[]
// function splitTagByCondition(levelEvents: LevelEvent[], tag: string, condition: (levelEvent: LevelEvent) => boolean): LevelEvent[]
// function minimizeEvent(levelEvents: LevelEvent[]): LevelEvent[]
class EventSans {
origEvents: MoveDecorations[] = []
events: MoveDecorations[] = []
// decorationsByTag: Map<string, Decoration[]> = new Map()
get decorations() {
return this._level.decorations as Decoration[]
}
constructor(private _level: Level) {
this.filterEvents()
}
filterEvents() {
const actions = this._level.actions
for (let index = actions.length - 1; index >= 0; index--) {
const event = actions[index]
if (event.eventType === ActionType.MoveDecorations) {
actions.splice(index, 1)
for (const tag of event.tag.split(' ')) {
if (!tag) {
this.origEvents.push({ ...event })
continue
}
this.origEvents.push({ ...event, tag })
}
}
}
}
/**
* wow
*/
tagDecorations() {
// ? 뭐해야하지
// of -> array의 엘리먼트 / 오브젝트의 value 부분
// in -> array의 index를 string으로 만들어버린거 / 오브젝트의 key 부분
let decorationsByTag: Map<string, Decoration[]> = new Map()
const setOrPush = (tag: string, deco: Decoration) => {
if (decorationsByTag.has(tag)) {
let arr = decorationsByTag.get(tag)!.slice()
arr.push(deco)
decorationsByTag.set(tag, arr)
} else decorationsByTag.set(tag, [deco])
}
// 이거 끝난거 아닌가(????) -> 원래 태그는 근데 가지고 있어야 나중에 육안으로 잘 됐는지 구분 가능할듯
for (const deco of this.decorations) {
const tag = `${deco.tag}-${deco.id}`
for (const ev of this.origEvents) {
if (ev.tag.split(' ').includes(deco.tag)) {
// 이벤트에는 태그 여러개들어감..................... 스페이스로 구분해서............
this.events.push({ ...ev, tag })
}
}
deco.tag = tag
}
}
}
type Decoration = DecorationEvent & { id: number }
type ImageSize = { width: number; height: number }
// Read file
const content: string = await readFile(filePath, 'utf-8')
// Objectify content JSON.parse (or similar method)
const level = parseADOFAILevel(content)
const decorations: Decoration[] = []
const imagePaths: Map<string, ImageSize> = new Map()
let lastId = 0
const registerDecorationImage = async (decorationImage: string) => {
if (!decorationImage || imagePaths.has(decorationImage)) return
const imagePath = join(levelDir, decorationImage)
const meta = await sharp(imagePath).metadata()
imagePaths.set(decorationImage, {
width: meta.width!,
height: meta.height!,
})
}
for (const event of [...level.actions, ...level.decorations]) {
// Read through decorations, apply id to each decoration
if (
event.eventType === ActionType.AddDecoration ||
event.eventType === ActionType.AddText
) {
const decoration: Decoration = event as Decoration
decoration.id = lastId++
decorations.push(decoration)
// Record file path in decorationImage property then acquire image resolution, match these
if (decoration.eventType != ActionType.AddDecoration) continue
await registerDecorationImage(decoration.decorationImage)
}
// Record file path in decorationImage property then acquire image resolution, match these
if (event.eventType === ActionType.MoveDecorations)
await registerDecorationImage(event.decorationImage)
}
// Create a new directory, then copy over all files to new directory
for (const [imagePath, image] of imagePaths) {
let newPath = join(distPath, imagePath)
// Apply resolution changes to image files
await sharp(join(levelDir, imagePath))
.resize({ width: image.width, height: image.height })
.toFile(newPath)
// 충격: 아직 파일별로 ratio로 나누는거 구현안함
// wow
}
// Iterate through decorations:
// 1) record which tags are used in each decoration
// 2) split image decoration(AddDecoration eventType) and text decoration(AddText eventType) tag references
// 3) make changes to pivotOffset and scale properties depending on which image path is stored in decorationImage
//!4) ensure one to one relation to image files and image decoration tag by duplicating tag and its usage. duplicate the event if needed
// Iterate through actions
// 1) make changes to pivotOffset and scale properties corresponding to tag
// Save file to new directory

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import {
SpeedType,
BgDisplayMode,
ToggleBool,
TrackColorType,
TrackColorPulse,
TrackStyle,
TrackAnimationType,
TrackAnimationType2,
DecPlacementType,
DecorationBlendMode,
MaskingType,
Hitbox,
FlashPlane,
Ease,
RandomMode,
CamMovementType,
GameSound,
HitSound,
Filter,
EasePartBehavior,
HoldStartSound,
HoldLoopSound,
HoldEndSound,
HoldMidSound,
HoldMidSoundType,
HoldMidSoundTimingRelativeTo,
PlanetCount,
FontName,
TargetPlanet,
} from './types'
export enum ActionType {
SetSpeed = 'SetSpeed',
Twirl = 'Twirl',
Multitap = 'Multitap',
Checkpoint = 'Checkpoint',
CustomBackground = 'CustomBackground',
ChangeTrack = 'ChangeTrack',
ColorTrack = 'ColorTrack',
AnimateTrack = 'AnimateTrack',
AddDecoration = 'AddDecoration',
Flash = 'Flash',
MoveCamera = 'MoveCamera',
SetHitsound = 'SetHitsound',
SetGameSound = 'SetGameSound',
PlaySound = 'PlaySound',
RecolorTrack = 'RecolorTrack',
MoveTrack = 'MoveTrack',
SetFilter = 'SetFilter',
HallOfMirrors = 'HallOfMirrors',
ShakeScreen = 'ShakeScreen',
SetPlanetRotation = 'SetPlanetRotation',
KillPlayer = 'KillPlayer',
MoveDecorations = 'MoveDecorations',
PositionTrack = 'PositionTrack',
Hold = 'Hold',
SetHoldSound = 'SetHoldSound',
TileDimensions = 'TileDimensions',
RepeatEvents = 'RepeatEvents',
Bloom = 'Bloom',
SetConditionalEvents = 'SetConditionalEvents',
MultiPlanet = 'MultiPlanet',
FreeRoam = 'FreeRoam',
FreeRoamTwirl = 'FreeRoamTwirl',
FreeRoamRemove = 'FreeRoamRemove',
FreeRoamWarning = 'FreeRoamWarning',
Pause = 'Pause',
AutoPlayTiles = 'AutoPlayTiles',
Hide = 'Hide',
ScaleMargin = 'ScaleMargin',
ScaleRadius = 'ScaleRadius',
ScreenTile = 'ScreenTile',
ScreenScroll = 'ScreenScroll',
AddText = 'AddText',
SetText = 'SetText',
EditorComment = 'EditorComment',
Bookmark = 'Bookmark',
CallMethod = 'CallMethod',
AddComponent = 'AddComponent',
ScalePlanets = 'ScalePlanets',
}
export interface Action<T extends ActionType> {
floor: number
eventType: T
}
export type Tile = [number, TileType]
export enum TileType {
ThisTile = 'ThisTile',
FirstTile = 'FirstTile',
LastTile = 'LastTile',
}
export type Color = `#${string}`
export type Vector2 = [number, number]
export interface SetSpeed extends Action<ActionType.SetSpeed> {
speedType: SpeedType
beatsPerMinute: number
bpmMultiplier: number
}
export interface Twirl extends Action<ActionType.Twirl> {}
export interface Multitap extends Action<ActionType.Multitap> {
taps: number
}
export interface Checkpoint extends Action<ActionType.Checkpoint> {
tileOffset: number
}
export interface CustomBackground extends Action<ActionType.CustomBackground> {
color: Color
bgImage: string
imageColor: Color
parallax: Vector2
bgDisplayMode: BgDisplayMode
lockRot: ToggleBool
loopBG: ToggleBool
unscaledSize: number
angleOffset: number
eventTag: string
}
export interface ChangeTrack extends Action<ActionType.ChangeTrack> {
trackColorType: TrackColorType
trackColor: Color
secondaryTrackColor: Color
trackColorAnimDuration: number
trackColorPulse: TrackColorPulse
trackPulseLength: number
trackStyle: TrackStyle
trackAnimation: TrackAnimationType
beatsAhead: number
trackDisappearAnimation: TrackAnimationType2
beatsBehind: number
}
export interface ColorTrack extends Action<ActionType.ColorTrack> {
trackColorType: TrackColorType
trackColor: Color
secondaryTrackColor: Color
trackColorAnimDuration: number
trackColorPulse: TrackColorPulse
trackPulseLength: number
trackStyle: TrackStyle
trackTexture: string
trackTextureScale: number
trackGlowIntensity: number
}
export interface AnimateTrack extends Action<ActionType.AnimateTrack> {
trackAnimation: TrackAnimationType
beatsAhead: number
trackDisappearAnimation: TrackAnimationType2
beatsBehind: number
}
export interface AddDecoration extends Action<ActionType.AddDecoration> {
decorationImage: string
position: Vector2
relativeTo: DecPlacementType
pivotOffset: Vector2
rotation: number
lockRotation: ToggleBool
scale: Vector2
lockScale: ToggleBool
tile: Vector2
color: Color
opacity: number
depth: number
parallax: Vector2
parallaxOffset: Vector2
tag: string
imageSmoothing: ToggleBool
blendMode: DecorationBlendMode
maskingType: MaskingType
useMaskingDepth: ToggleBool
maskingFrontDepth: number
maskingBackDepth: number
failHitbox: ToggleBool
failHitboxType: Hitbox
failHitboxScale: Vector2
failHitboxOffset: Vector2
failHitboxRotation: number
components: string
}
export interface Flash extends Action<ActionType.Flash> {
duration: number
plane: FlashPlane
startColor: Color
startOpacity: number
endColor: Color
endOpacity: number
angleOffset: number
ease: Ease
eventTag: string
}
export interface MoveCamera extends Action<ActionType.MoveCamera> {
duration: number
durationRandomMode: RandomMode
durationRandomValue: number
relativeTo: CamMovementType
position: Vector2
positionRandomMode: RandomMode
positionRandomValue: Vector2
rotation: number
rotationRandomMode: RandomMode
rotationRandomValue: number
zoom: number
zoomRandomMode: RandomMode
zoomRandomValue: number
angleOffset: number
ease: Ease
dontDisable: ToggleBool
minVfxOnly: ToggleBool
eventTag: string
}
export interface SetHitsound extends Action<ActionType.SetHitsound> {
gameSound: GameSound
hitsound: HitSound
hitsoundVolume: number
}
export interface SetGameSound extends Action<ActionType.SetGameSound> {
gameSound: GameSound
hitsound: HitSound
volume: number
}
export interface PlaySound extends Action<ActionType.PlaySound> {
hitsound: HitSound
hitsoundVolume: number
angleOffset: number
eventTag: string
}
export interface RecolorTrack extends Action<ActionType.RecolorTrack> {
startTile: Tile
endTile: Tile
gapLength: number
trackColorType: TrackColorType
trackColor: Color
secondaryTrackColor: Color
trackColorAnimDuration: number
trackColorPulse: TrackColorPulse
trackPulseLength: number
trackStyle: TrackStyle
trackGlowIntensity: number
angleOffset: number
eventTag: string
}
export interface MoveTrack extends Action<ActionType.MoveTrack> {
startTile: Tile
endTile: Tile
gapLength: number
duration: number
positionOffset: Vector2
rotationOffset: number
scale: Vector2
opacity: number
angleOffset: number
ease: Ease
maxVfxOnly: ToggleBool
eventTag: string
}
export interface SetFilter extends Action<ActionType.SetFilter> {
filter: Filter
enabled: ToggleBool
intensity: number
duration: number
ease: Ease
disableOthers: ToggleBool
angleOffset: number
eventTag: string
}
export interface HallOfMirrors extends Action<ActionType.HallOfMirrors> {
enabled: ToggleBool
angleOffset: number
eventTag: string
}
export interface ShakeScreen extends Action<ActionType.ShakeScreen> {
duration: number
strength: number
intensity: number
fadeOut: ToggleBool
angleOffset: number
eventTag: string
}
export interface SetPlanetRotation
extends Action<ActionType.SetPlanetRotation> {
ease: Ease
easeParts: number
easePartBehavior: EasePartBehavior
}
export interface KillPlayer extends Action<ActionType.KillPlayer> {
playAnimation: ToggleBool
failMessage: string
eventTag: string
}
export interface MoveDecorations extends Action<ActionType.MoveDecorations> {
duration: number
tag: string
decorationImage: string
positionOffset: Vector2
pivotOffset: Vector2
rotationOffset: number
scale: Vector2
color: Color
opacity: number
depth: number
parallax: Vector2
parallaxOffset: Vector2
angleOffset: number
ease: Ease
eventTag: string
maskingType: MaskingType
useMaskingDepth: ToggleBool
maskingFrontDepth: number
maskingBackDepth: number
}
export interface PositionTrack extends Action<ActionType.PositionTrack> {
positionOffset: Vector2
relativeTo: Tile
rotation: number
scale: number
opacity: number
justThisTile: ToggleBool
editorOnly: ToggleBool
stickToFloors: ToggleBool
}
export interface Hold extends Action<ActionType.Hold> {
duration: number
distanceMultiplier: number
landingAnimation: ToggleBool
}
export interface SetHoldSound extends Action<ActionType.SetHoldSound> {
holdStartSound: HoldStartSound
holdLoopSound: HoldLoopSound
holdEndSound: HoldEndSound
holdMidSound: HoldMidSound
holdMidSoundType: HoldMidSoundType
holdMidSoundDelay: number
holdMidSoundTimingRelativeTo: HoldMidSoundTimingRelativeTo
holdSoundVolume: number
}
export interface TileDimensions extends Action<ActionType.TileDimensions> {
width: number
length: number
}
export interface RepeatEvents extends Action<ActionType.RepeatEvents> {
repetitions: number
interval: number
tag: string
}
export interface Bloom extends Action<ActionType.Bloom> {
enabled: ToggleBool
threshold: number
intensity: number
color: Color
duration: number
ease: Ease
angleOffset: number
eventTag: string
}
export interface SetConditionalEvents
extends Action<ActionType.SetConditionalEvents> {
perfectTag: string
hitTag: string
earlyPerfectTag: string
latePerfectTag: string
barelyTag: string
veryEarlyTag: string
veryLateTag: string
missTag: string
tooEarlyTag: string
tooLateTag: string
lossTag: string
}
export interface MultiPlanet extends Action<ActionType.MultiPlanet> {
planets: PlanetCount
}
export interface FreeRoam extends Action<ActionType.FreeRoam> {
duration: number
size: Vector2
positionOffset: Vector2
outTime: number
outEase: Ease
hitsoundOnBeats: HitSound
hitsoundOffBeats: HitSound
countdownTicks: number
angleCorrectionDir: number
}
export interface FreeRoamTwirl extends Action<ActionType.FreeRoamTwirl> {
position: Vector2
}
export interface FreeRoamRemove extends Action<ActionType.FreeRoamRemove> {
position: Vector2
size: Vector2
}
export interface FreeRoamWarning extends Action<ActionType.FreeRoamWarning> {
position: Vector2
}
export interface Pause extends Action<ActionType.Pause> {
duration: number
countdownTicks: number
angleCorrectionDir: number
}
export interface AutoPlayTiles extends Action<ActionType.AutoPlayTiles> {
enabled: ToggleBool
safetyTiles: ToggleBool
}
export interface Hide extends Action<ActionType.Hide> {
hideJudgment: ToggleBool
hideTileIcon: ToggleBool
}
export interface ScaleMargin extends Action<ActionType.ScaleMargin> {
scale: number
}
export interface ScaleRadius extends Action<ActionType.ScaleRadius> {
scale: number
}
export interface ScreenTile extends Action<ActionType.ScreenTile> {
tile: Vector2
angleOffset: number
eventTag: string
}
export interface ScreenScroll extends Action<ActionType.ScreenScroll> {
scroll: Vector2
angleOffset: number
eventTag: string
}
export interface AddText extends Action<ActionType.AddText> {
decText: string
font: FontName
position: Vector2
relativeTo: DecPlacementType
pivotOffset: Vector2
rotation: number
lockRotation: ToggleBool
scale: Vector2
lockScale: ToggleBool
color: Color
opacity: number
depth: number
parallax: Vector2
tag: string
}
export interface SetText extends Action<ActionType.SetText> {
decText: string
tag: string
angleOffset: number
eventTag: string
}
export interface EditorComment extends Action<ActionType.EditorComment> {
comment: string
}
export interface Bookmark extends Action<ActionType.Bookmark> {}
export interface CallMethod extends Action<ActionType.CallMethod> {
method: string
angleOffset: number
}
export interface AddComponent extends Action<ActionType.AddComponent> {
component: string
properties: string
duration: number
angleOffset: number
}
export interface ScalePlanets extends Action<ActionType.ScalePlanets> {
duration: number
targetPlanet: TargetPlanet
scale: number
angleOffset: number
ease: Ease
eventTag: string
}
export type LevelEvent =
| SetSpeed
| Twirl
| Multitap
| Checkpoint
| CustomBackground
| ChangeTrack
| ColorTrack
| AnimateTrack
| Flash
| MoveCamera
| SetHitsound
| SetGameSound
| PlaySound
| RecolorTrack
| MoveTrack
| SetFilter
| HallOfMirrors
| ShakeScreen
| SetPlanetRotation
| KillPlayer
| MoveDecorations
| PositionTrack
| Hold
| SetHoldSound
| TileDimensions
| RepeatEvents
| Bloom
| SetConditionalEvents
| MultiPlanet
| FreeRoam
| FreeRoamTwirl
| FreeRoamRemove
| FreeRoamWarning
| Pause
| AutoPlayTiles
| Hide
| ScaleMargin
| ScaleRadius
| ScreenTile
| ScreenScroll
| SetText
| EditorComment
| Bookmark
| CallMethod
| AddComponent
| ScalePlanets
export type DecorationEvent = AddDecoration | AddText

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export * from './events.js'
export * from './types.js'
export * from './level.js'

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import { DecorationEvent, LevelEvent } from './events.js'
type AngleData = number[]
export interface Level {
angleData: AngleData
settings: LevelSettings
actions: LevelEvent[]
decorations: DecorationEvent[]
}
export interface LevelSettings {
version: 12
artist: ''
specialArtistType: 'None'
artistPermission: ''
song: ''
author: ''
separateCountdownTime: 'Enabled'
previewImage: ''
previewIcon: ''
previewIconColor: '003f52'
previewSongStart: 0
previewSongDuration: 10
seizureWarning: 'Disabled'
levelDesc: ''
levelTags: ''
artistLinks: ''
difficulty: 1
requiredMods: []
songFilename: 'L_X.wav'
bpm: 107.5
volume: 100
offset: 502
pitch: 100
hitsound: 'Sizzle'
hitsoundVolume: 100
countdownTicks: 4
trackColorType: 'Single'
trackColor: 'ffffffaa'
secondaryTrackColor: 'ffffff'
trackColorAnimDuration: 2
trackColorPulse: 'None'
trackPulseLength: 10
trackStyle: 'Minimal'
trackGlowIntensity: 50
trackAnimation: 'Fade'
beatsAhead: 6
trackDisappearAnimation: 'Fade'
beatsBehind: 0
backgroundColor: '000000'
showDefaultBGIfNoImage: 'Disabled'
bgImage: ''
bgImageColor: 'ffffff'
parallax: [100, 100]
bgDisplayMode: 'Unscaled'
lockRot: 'Disabled'
loopBG: 'Disabled'
unscaledSize: 100
relativeTo: 'Player'
position: [0, 0]
rotation: 0
zoom: 175
pulseOnFloor: 'Enabled'
startCamLowVFX: 'Disabled'
bgVideo: ''
loopVideo: 'Disabled'
vidOffset: 0
floorIconOutlines: 'Disabled'
stickToFloors: 'Enabled'
planetEase: 'Linear'
planetEaseParts: 1
planetEasePartBehavior: 'Mirror'
customClass: ''
legacyFlash: false
legacyCamRelativeTo: false
legacySpriteTiles: false
}

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export enum SpeedType {
Bpm = 'Bpm',
Multiplier = 'Multiplier',
}
export enum BgDisplayMode {
FitToScreen = 'FitToScreen',
Unscaled = 'Unscaled',
Tiled = 'Tiled',
}
export enum ToggleBool {
Enabled = 'Enabled',
Disabled = 'Disabled',
}
export enum TrackColorType {
Single = 'Single',
Stripes = 'Stripes',
Glow = 'Glow',
Blink = 'Blink',
Switch = 'Switch',
Rainbow = 'Rainbow',
Volume = 'Volume',
}
export enum TrackColorPulse {
None = 'None',
Forward = 'Forward',
Backward = 'Backward',
}
export enum TrackStyle {
Standard = 'Standard',
Neon = 'Neon',
NeonLight = 'NeonLight',
Basic = 'Basic',
Gems = 'Gems',
Minimal = 'Minimal',
}
export enum TrackAnimationType {
None = 'None',
Assemble = 'Assemble',
Assemble_Far = 'Assemble_Far',
Extend = 'Extend',
Grow = 'Grow',
Grow_Spin = 'Grow_Spin',
Fade = 'Fade',
Drop = 'Drop',
Rise = 'Rise',
}
export enum TrackAnimationType2 {
None = 'None',
Scatter = 'Scatter',
Scatter_Far = 'Scatter_Far',
Retract = 'Retract',
Shrink = 'Shrink',
Shrink_Spin = 'Shrink_Spin',
Fade = 'Fade',
}
export enum DecPlacementType {
Tile = 'Tile',
Global = 'Global',
RedPlanet = 'RedPlanet',
BluePlanet = 'BluePlanet',
Camera = 'Camera',
CameraAspect = 'CameraAspect',
}
export enum DecorationBlendMode {
None = 'None',
Screen = 'Screen',
LinearDodge = 'LinearDodge',
Overlay = 'Overlay',
SoftLight = 'SoftLight',
Difference = 'Difference',
}
export enum MaskingType {
None = 'None',
Mask = 'Mask',
VisibleInsideMask = 'VisibleInsideMask',
VisibleOutsideMask = 'VisibleOutsideMask',
}
export enum Hitbox {
Box = 'Box',
Circle = 'Circle',
Capsule = 'Capsule',
}
export enum FlashPlane {
Foreground = 'Foreground',
Background = 'Background',
}
export enum Ease {
Linear = 'Linear',
InSine = 'InSine',
OutSine = 'OutSine',
InOutSine = 'InOutSine',
InQuad = 'InQuad',
OutQuad = 'OutQuad',
InOutQuad = 'InOutQuad',
InCubic = 'InCubic',
OutCubic = 'OutCubic',
InOutCubic = 'InOutCubic',
InQuart = 'InQuart',
OutQuart = 'OutQuart',
InOutQuart = 'InOutQuart',
InQuint = 'InQuint',
OutQuint = 'OutQuint',
InOutQuint = 'InOutQuint',
InExpo = 'InExpo',
OutExpo = 'OutExpo',
InOutExpo = 'InOutExpo',
InCirc = 'InCirc',
OutCirc = 'OutCirc',
InOutCirc = 'InOutCirc',
InElastic = 'InElastic',
OutElastic = 'OutElastic',
InOutElastic = 'InOutElastic',
InBack = 'InBack',
OutBack = 'OutBack',
InOutBack = 'InOutBack',
InBounce = 'InBounce',
OutBounce = 'OutBounce',
InOutBounce = 'InOutBounce',
Flash = 'Flash',
InFlash = 'InFlash',
OutFlash = 'OutFlash',
InOutFlash = 'InOutFlash',
}
export enum RandomMode {
None = 'None',
Between = 'Between',
OneOrOther = 'OneOrOther',
}
export enum CamMovementType {
Player = 'Player',
Tile = 'Tile',
Global = 'Global',
LastPosition = 'LastPosition',
LastPositionNoRotation = 'LastPositionNoRotation',
}
export enum GameSound {
Hitsound = 'Hitsound',
Midspin = 'Midspin',
}
export enum HitSound {
Hat = 'Hat',
Kick = 'Kick',
Shaker = 'Shaker',
Sizzle = 'Sizzle',
Chuck = 'Chuck',
ShakerLoud = 'ShakerLoud',
None = 'None',
Hammer = 'Hammer',
KickChroma = 'KickChroma',
SnareAcoustic2 = 'SnareAcoustic2',
Sidestick = 'Sidestick',
Stick = 'Stick',
ReverbClack = 'ReverbClack',
Squareshot = 'Squareshot',
PowerDown = 'PowerDown',
PowerUp = 'PowerUp',
KickHouse = 'KickHouse',
KickRupture = 'KickRupture',
HatHouse = 'HatHouse',
SnareHouse = 'SnareHouse',
SnareVapor = 'SnareVapor',
ClapHit = 'ClapHit',
ClapHitEcho = 'ClapHitEcho',
ReverbClap = 'ReverbClap',
FireTile = 'FireTile',
IceTile = 'IceTile',
VehiclePositive = 'VehiclePositive',
VehicleNegative = 'VehicleNegative',
}
export enum Filter {
Grayscale = 'Grayscale',
Sepia = 'Sepia',
Invert = 'Invert',
VHS = 'VHS',
EightiesTV = 'EightiesTV',
FiftiesTV = 'FiftiesTV',
Arcade = 'Arcade',
LED = 'LED',
Rain = 'Rain',
Blizzard = 'Blizzard',
PixelSnow = 'PixelSnow',
Compression = 'Compression',
Glitch = 'Glitch',
Pixelate = 'Pixelate',
Waves = 'Waves',
Static = 'Static',
Grain = 'Grain',
MotionBlur = 'MotionBlur',
Fisheye = 'Fisheye',
Aberration = 'Aberration',
Drawing = 'Drawing',
Neon = 'Neon',
Handheld = 'Handheld',
NightVision = 'NightVision',
Funk = 'Funk',
Tunnel = 'Tunnel',
Weird3D = 'Weird3D',
Blur = 'Blur',
BlurFocus = 'BlurFocus',
GaussianBlur = 'GaussianBlur',
HexagonBlack = 'HexagonBlack',
Posterize = 'Posterize',
Sharpen = 'Sharpen',
Contrast = 'Contrast',
EdgeBlackLine = 'EdgeBlackLine',
OilPaint = 'OilPaint',
SuperDot = 'SuperDot',
WaterDrop = 'WaterDrop',
LightWater = 'LightWater',
Petals = 'Petals',
PetalsInstant = 'PetalsInstant',
}
export enum EasePartBehavior {
Mirror = 'Mirror',
Repeat = 'Repeat',
}
export enum HoldStartSound {
Fuse = 'Fuse',
None = 'None',
}
export enum HoldLoopSound {
Fuse = 'Fuse',
None = 'None',
}
export enum HoldEndSound {
Fuse = 'Fuse',
None = 'None',
}
export enum HoldMidSound {
Fuse = 'Fuse',
SingSing = 'SingSing',
None = 'None',
}
export enum HoldMidSoundType {
Once = 'Once',
Repeat = 'Repeat',
}
export enum HoldMidSoundTimingRelativeTo {
Start = 'Start',
End = 'End',
}
export enum PlanetCount {
TwoPlanets = 'TwoPlanets',
ThreePlanets = 'ThreePlanets',
}
export enum FontName {
Default = 'Default',
Arial = 'Arial',
ComicSansMS = 'ComicSansMS',
CourierNew = 'CourierNew',
Georgia = 'Georgia',
Impact = 'Impact',
TimesNewRoman = 'TimesNewRoman',
}
export enum TargetPlanet {
FirePlanet = 'FirePlanet',
IcePlanet = 'IcePlanet',
Both = 'Both',
}

View File

@ -1,10 +1,7 @@
import JSON5 from 'json5' import JSON5 from 'json5'
import { Level } from '../types'
/** export const parseADOFAILevel = (level: string): Level => {
* @param {string} level
* @returns {any} level json
*/
export const parseADOFAILevel = (level) => {
try { try {
return JSON5.parse(level) return JSON5.parse(level)
} catch (e) { } catch (e) {
@ -24,7 +21,6 @@ export const parseADOFAILevel = (level) => {
.replaceAll(']\t"decorations', '],\t"decorations') .replaceAll(']\t"decorations', '],\t"decorations')
.replaceAll('\r', '') .replaceAll('\r', '')
// require('fs').writeFileSync('./debug.adofai', formattedLevel);
return JSON5.parse(formattedLevel) return JSON5.parse(formattedLevel)
} }
} }

109
tsconfig.json Normal file
View File

@ -0,0 +1,109 @@
{
"compilerOptions": {
/* Visit https://aka.ms/tsconfig to read more about this file */
/* Projects */
// "incremental": true, /* Save .tsbuildinfo files to allow for incremental compilation of projects. */
// "composite": true, /* Enable constraints that allow a TypeScript project to be used with project references. */
// "tsBuildInfoFile": "./.tsbuildinfo", /* Specify the path to .tsbuildinfo incremental compilation file. */
// "disableSourceOfProjectReferenceRedirect": true, /* Disable preferring source files instead of declaration files when referencing composite projects. */
// "disableSolutionSearching": true, /* Opt a project out of multi-project reference checking when editing. */
// "disableReferencedProjectLoad": true, /* Reduce the number of projects loaded automatically by TypeScript. */
/* Language and Environment */
"target": "ESNext" /* Set the JavaScript language version for emitted JavaScript and include compatible library declarations. */,
// "lib": [], /* Specify a set of bundled library declaration files that describe the target runtime environment. */
// "jsx": "preserve", /* Specify what JSX code is generated. */
// "experimentalDecorators": true, /* Enable experimental support for legacy experimental decorators. */
// "emitDecoratorMetadata": true, /* Emit design-type metadata for decorated declarations in source files. */
// "jsxFactory": "", /* Specify the JSX factory function used when targeting React JSX emit, e.g. 'React.createElement' or 'h'. */
// "jsxFragmentFactory": "", /* Specify the JSX Fragment reference used for fragments when targeting React JSX emit e.g. 'React.Fragment' or 'Fragment'. */
// "jsxImportSource": "", /* Specify module specifier used to import the JSX factory functions when using 'jsx: react-jsx*'. */
// "reactNamespace": "", /* Specify the object invoked for 'createElement'. This only applies when targeting 'react' JSX emit. */
// "noLib": true, /* Disable including any library files, including the default lib.d.ts. */
// "useDefineForClassFields": true, /* Emit ECMAScript-standard-compliant class fields. */
// "moduleDetection": "auto", /* Control what method is used to detect module-format JS files. */
/* Modules */
"module": "ESNext" /* Specify what module code is generated. */,
// "rootDir": "./", /* Specify the root folder within your source files. */
"moduleResolution": "node" /* Specify how TypeScript looks up a file from a given module specifier. */,
// "baseUrl": "./", /* Specify the base directory to resolve non-relative module names. */
// "paths": {}, /* Specify a set of entries that re-map imports to additional lookup locations. */
// "rootDirs": [], /* Allow multiple folders to be treated as one when resolving modules. */
// "typeRoots": [], /* Specify multiple folders that act like './node_modules/@types'. */
// "types": [], /* Specify type package names to be included without being referenced in a source file. */
// "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */
// "moduleSuffixes": [], /* List of file name suffixes to search when resolving a module. */
// "allowImportingTsExtensions": true, /* Allow imports to include TypeScript file extensions. Requires '--moduleResolution bundler' and either '--noEmit' or '--emitDeclarationOnly' to be set. */
// "resolvePackageJsonExports": true, /* Use the package.json 'exports' field when resolving package imports. */
// "resolvePackageJsonImports": true, /* Use the package.json 'imports' field when resolving imports. */
// "customConditions": [], /* Conditions to set in addition to the resolver-specific defaults when resolving imports. */
// "resolveJsonModule": true, /* Enable importing .json files. */
// "allowArbitraryExtensions": true, /* Enable importing files with any extension, provided a declaration file is present. */
// "noResolve": true, /* Disallow 'import's, 'require's or '<reference>'s from expanding the number of files TypeScript should add to a project. */
/* JavaScript Support */
// "allowJs": true, /* Allow JavaScript files to be a part of your program. Use the 'checkJS' option to get errors from these files. */
// "checkJs": true, /* Enable error reporting in type-checked JavaScript files. */
// "maxNodeModuleJsDepth": 1, /* Specify the maximum folder depth used for checking JavaScript files from 'node_modules'. Only applicable with 'allowJs'. */
/* Emit */
// "declaration": true, /* Generate .d.ts files from TypeScript and JavaScript files in your project. */
// "declarationMap": true, /* Create sourcemaps for d.ts files. */
// "emitDeclarationOnly": true, /* Only output d.ts files and not JavaScript files. */
// "sourceMap": true, /* Create source map files for emitted JavaScript files. */
// "inlineSourceMap": true, /* Include sourcemap files inside the emitted JavaScript. */
// "outFile": "./", /* Specify a file that bundles all outputs into one JavaScript file. If 'declaration' is true, also designates a file that bundles all .d.ts output. */
// "outDir": "./", /* Specify an output folder for all emitted files. */
// "removeComments": true, /* Disable emitting comments. */
// "noEmit": true, /* Disable emitting files from a compilation. */
// "importHelpers": true, /* Allow importing helper functions from tslib once per project, instead of including them per-file. */
// "importsNotUsedAsValues": "remove", /* Specify emit/checking behavior for imports that are only used for types. */
// "downlevelIteration": true, /* Emit more compliant, but verbose and less performant JavaScript for iteration. */
// "sourceRoot": "", /* Specify the root path for debuggers to find the reference source code. */
// "mapRoot": "", /* Specify the location where debugger should locate map files instead of generated locations. */
// "inlineSources": true, /* Include source code in the sourcemaps inside the emitted JavaScript. */
// "emitBOM": true, /* Emit a UTF-8 Byte Order Mark (BOM) in the beginning of output files. */
// "newLine": "crlf", /* Set the newline character for emitting files. */
// "stripInternal": true, /* Disable emitting declarations that have '@internal' in their JSDoc comments. */
// "noEmitHelpers": true, /* Disable generating custom helper functions like '__extends' in compiled output. */
// "noEmitOnError": true, /* Disable emitting files if any type checking errors are reported. */
// "preserveConstEnums": true, /* Disable erasing 'const enum' declarations in generated code. */
// "declarationDir": "./", /* Specify the output directory for generated declaration files. */
// "preserveValueImports": true, /* Preserve unused imported values in the JavaScript output that would otherwise be removed. */
/* Interop Constraints */
// "isolatedModules": true, /* Ensure that each file can be safely transpiled without relying on other imports. */
// "verbatimModuleSyntax": true, /* Do not transform or elide any imports or exports not marked as type-only, ensuring they are written in the output file's format based on the 'module' setting. */
// "allowSyntheticDefaultImports": true, /* Allow 'import x from y' when a module doesn't have a default export. */
"esModuleInterop": true /* Emit additional JavaScript to ease support for importing CommonJS modules. This enables 'allowSyntheticDefaultImports' for type compatibility. */,
// "preserveSymlinks": true, /* Disable resolving symlinks to their realpath. This correlates to the same flag in node. */
"forceConsistentCasingInFileNames": true /* Ensure that casing is correct in imports. */,
/* Type Checking */
"strict": true /* Enable all strict type-checking options. */,
// "noImplicitAny": true, /* Enable error reporting for expressions and declarations with an implied 'any' type. */
// "strictNullChecks": true, /* When type checking, take into account 'null' and 'undefined'. */
// "strictFunctionTypes": true, /* When assigning functions, check to ensure parameters and the return values are subtype-compatible. */
// "strictBindCallApply": true, /* Check that the arguments for 'bind', 'call', and 'apply' methods match the original function. */
// "strictPropertyInitialization": true, /* Check for class properties that are declared but not set in the constructor. */
// "noImplicitThis": true, /* Enable error reporting when 'this' is given the type 'any'. */
// "useUnknownInCatchVariables": true, /* Default catch clause variables as 'unknown' instead of 'any'. */
// "alwaysStrict": true, /* Ensure 'use strict' is always emitted. */
// "noUnusedLocals": true, /* Enable error reporting when local variables aren't read. */
// "noUnusedParameters": true, /* Raise an error when a function parameter isn't read. */
// "exactOptionalPropertyTypes": true, /* Interpret optional property types as written, rather than adding 'undefined'. */
// "noImplicitReturns": true, /* Enable error reporting for codepaths that do not explicitly return in a function. */
// "noFallthroughCasesInSwitch": true, /* Enable error reporting for fallthrough cases in switch statements. */
// "noUncheckedIndexedAccess": true, /* Add 'undefined' to a type when accessed using an index. */
// "noImplicitOverride": true, /* Ensure overriding members in derived classes are marked with an override modifier. */
// "noPropertyAccessFromIndexSignature": true, /* Enforces using indexed accessors for keys declared using an indexed type. */
// "allowUnusedLabels": true, /* Disable error reporting for unused labels. */
// "allowUnreachableCode": true, /* Disable error reporting for unreachable code. */
/* Completeness */
// "skipDefaultLibCheck": true, /* Skip type checking .d.ts files that are included with TypeScript. */
"skipLibCheck": true /* Skip type checking all .d.ts files. */
}
}

View File

@ -1,72 +0,0 @@
import { copyFile, mkdir, readFile, readdir, rm, writeFile } from 'fs/promises'
import yargs from 'yargs'
import { parseADOFAILevel } from './parser.js'
import { basename, dirname, join } from 'path'
import { existsSync } from 'fs'
import sharp from 'sharp'
const args = yargs(process.argv)
const path = args.argv._[2]
const ratio = Number(args.argv._[3])
if (isNaN(ratio)) throw new Error('ratio is not number')
console.log(path)
const file = await readFile(path)
const level = parseADOFAILevel(file)
const workDir = join(process.cwd(), 'work')
if (existsSync(workDir)) await rm(workDir, { recursive: true, force: true })
await mkdir(workDir)
const origLevelDir = dirname(path)
for (const item of await readdir(origLevelDir)) {
await copyFile(join(origLevelDir, item), join(workDir, item))
}
const decoFiles = new Set()
const textTags = new Set()
for (const deco of level.decorations) {
if (deco.eventType === 'AddDecoration') {
deco.scale = deco.scale.map((x) => x / ratio)
decoFiles.add(deco.decorationImage)
} else if (deco.eventType === 'AddText') {
textTags.add(deco.tag)
}
}
for (const action of level.actions) {
if (action.eventType === 'MoveDecorations') {
if (textTags.has(action.tag)) continue
if (action.scale) action.scale = action.scale.map((x) => x / ratio)
if (action.decorationImage) decoFiles.add(action.decorationImage)
}
}
for (const f of decoFiles) {
try {
const orig = join(origLevelDir, f)
const dest = join(workDir, f)
const meta = await sharp(orig).metadata()
await sharp(orig)
.resize(Math.round(meta.width * ratio), Math.round(meta.height * ratio))
.toFile(dest)
console.log(f)
} catch (e) {
console.error(e)
}
}
await writeFile(join(workDir, basename(path)), JSON.stringify(level))