fix: toggle names & field name

develop
paring 2022-11-06 00:26:57 +09:00
parent 5693203e77
commit c1d73de3b5
Signed by: pikokr
GPG Key ID: 2C097B03E9D823C4
2 changed files with 6 additions and 8 deletions

View File

@ -13,13 +13,13 @@ namespace SkyHook.Editor
SkyHookManager manager = (SkyHookManager)target;
GUI.enabled = false;
EditorGUILayout.Toggle("Hook Started", manager.isHookActive);
EditorGUILayout.Toggle("Hook is running", manager.isHookActive);
GUI.enabled = true;
manager.requireFocus = EditorGUILayout.Toggle("Require Focus", manager.requireFocus);
manager.requireFocus = EditorGUILayout.Toggle("Focus required", manager.requireFocus);
GUI.enabled = false;
SkyHookManager.isFocused = EditorGUILayout.Toggle("Focus", SkyHookManager.isFocused);
EditorGUILayout.Toggle("Focused", SkyHookManager.IsFocused);
GUI.enabled = true;
}

View File

@ -10,7 +10,7 @@ namespace SkyHook
{
private static SkyHookManager _instance;
public static bool isFocused;
public static bool IsFocused;
/// <summary>
/// Whether or not the event will be received only if the game window is focused.
@ -49,7 +49,7 @@ namespace SkyHook
private void HookCallback(SkyHookEvent ev)
{
if (requireFocus && !isFocused)
if (requireFocus && !IsFocused)
{
return;
}
@ -124,9 +124,7 @@ namespace SkyHook
{
if (requireFocus)
{
#if !UNITY_EDITOR
isFocused = Application.isFocused;
#endif
IsFocused = Application.isFocused;
}
}
}