CrackThrough

CrackThrough pushed to main at SkyHook/SkyHook-Unity

2022-12-08 17:37:05 +09:00

CrackThrough pushed to develop at SkyHook/SkyHook-Unity

2022-12-08 17:36:19 +09:00

CrackThrough pushed to develop at SkyHook/SkyHook-Unity

2022-12-08 17:31:20 +09:00

CrackThrough pushed to main at SkyHook/SkyHook-Unity

2022-12-08 00:35:58 +09:00

CrackThrough pushed to main at SkyHook/SkyHook-Unity

2022-12-08 00:21:50 +09:00

CrackThrough pushed to main at SkyHook/SkyHook-Native

2022-12-07 23:55:10 +09:00

CrackThrough pushed to main at SkyHook/SkyHook-Native

2022-12-07 23:53:16 +09:00

CrackThrough pushed to develop at SkyHook/SkyHook

2022-12-07 23:49:29 +09:00

CrackThrough pushed to main at SkyHook/SkyHook-Native

2022-11-26 17:07:11 +09:00

CrackThrough pushed to main at SkyHook/SkyHook-Unity

  • cbab70c84e Fix: Not waiting before starting the hook

2022-11-18 18:14:29 +09:00

CrackThrough pushed to main at SkyHook/SkyHook-Unity

  • 158c0628f9 Fix: Indefinitely waiting to begin hook

2022-11-18 18:11:04 +09:00

CrackThrough pushed to main at SkyHook/SkyHook-Unity

  • 96413ffac2 Fix: Exception on destroy if hook was never active

2022-11-18 18:04:15 +09:00

CrackThrough pushed to main at SkyHook/SkyHook-Unity

  • 3dd375a1df fix: let native assembly handle the multiple instance errors

2022-11-09 20:10:09 +09:00

CrackThrough pushed to develop at SkyHook/SkyHook

2022-11-09 14:15:00 +09:00

CrackThrough pushed to main at SkyHook/SkyHook-Unity

  • 3c29035c02 chore: prevent calling things in editor mode

2022-11-08 15:58:17 +09:00

CrackThrough pushed to main at SkyHook/SkyHook-Native

2022-11-07 13:28:28 +09:00

CrackThrough pushed to main at SkyHook/SkyHook-Unity

2022-11-06 23:41:35 +09:00

CrackThrough pushed to main at SkyHook/SkyHook-Native

2022-11-06 23:33:51 +09:00

CrackThrough pushed to develop at SkyHook/SkyHook

2022-11-06 23:20:37 +09:00

CrackThrough closed issue SkyHook/SkyHook-Unity#4

OS-Wide KeyCode Implementation in C#

2022-11-06 22:49:11 +09:00