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SkyHook-Unity/Editor/SkyHookEditor.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace SkyHook.Editor
{
[CustomEditor(typeof(SkyHookManager))]
public class SkyHookEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
SkyHookManager manager = (SkyHookManager)target;
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GUI.enabled = false;
EditorGUILayout.Toggle("Hook Started", manager.isHookActive);
GUI.enabled = true;
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manager.requireFocus = EditorGUILayout.Toggle("Require Focus", manager.requireFocus);
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GUI.enabled = false;
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SkyHookManager.isFocused = EditorGUILayout.Toggle("Focus", SkyHookManager.isFocused);
GUI.enabled = true;
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}
}
}