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SkyHook-Unity/Editor/SkyHookEditor.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace SkyHook.Editor
{
[CustomEditor(typeof(SkyHookManager))]
public class SkyHookEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
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SkyHookManager manager = SkyHookManager.Instance;
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GUI.enabled = false;
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EditorGUILayout.Toggle("Hook is running", manager.isHookActive);
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GUI.enabled = true;
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manager.requireFocus = EditorGUILayout.Toggle("Focus required", manager.requireFocus);
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GUI.enabled = false;
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EditorGUILayout.Toggle("Focused", SkyHookManager.IsFocused);
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GUI.enabled = true;
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GUI.enabled = EditorApplication.isPlaying;
if (GUILayout.Button(manager.isHookActive ? "Stop Hook" : "Start Hook"))
{
if(manager.isHookActive) SkyHookManager.StopHook();
else SkyHookManager.StartHook();
}
GUI.enabled = true;
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}
}
}